tag:blogger.com,1999:blog-3648387959047582599.post8654257189234615602..comments2023-06-20T04:30:31.587-07:00Comments on GAO - Game Art Organization: Sculpt UpdateSonicBoomhttp://www.blogger.com/profile/12801354872207333833noreply@blogger.comBlogger2125tag:blogger.com,1999:blog-3648387959047582599.post-78938599733645206692012-01-30T15:14:08.281-08:002012-01-30T15:14:08.281-08:00Ok I will put these on the list of thing to do. I ...Ok I will put these on the list of thing to do. I think reference pictures would be the easiest thing to do. <br />Hard surfaces would be a good tool... though a bit more challanging to program. <br />Re-topology... I don't know how I am going to do this yet but would love to have it in my program.CKellyhttps://www.blogger.com/profile/00328685422630299431noreply@blogger.comtag:blogger.com,1999:blog-3648387959047582599.post-26852353958484207242012-01-30T14:49:15.554-08:002012-01-30T14:49:15.554-08:00Looking really good, now i have 3 challenges for y...Looking really good, now i have 3 challenges for you<br /><br />1, add a way to load reference pictures into the program so you can reference a character while modeling them<br /><br />2. add a way to model hard edged surfaces that is simple and intuitive (z brush is a pain in the ass when it comes to hard surface modeling)<br /><br />3. add a re-topologizing tool so once you finish your model you can re-topologize your geometry into something more optimized.<br /><br />keep up the good work, I am blown away by your programming prowess. XDWheelshttps://www.blogger.com/profile/00937050215237879519noreply@blogger.com