Woo started to unwrap tonight
I've added a pistol and some shells to help tell a story of an engineer who was ambushed and drug off into maintenance vent.
Reminder(all lights are just a rough sketch of what could be)
Friday, May 11, 2012
Thursday, May 10, 2012
Dead Space 2 Shop
Hey Everyone,
So for the minicomp that we are having between a few of us, I have decided to make the Shop from Dead Space 2. I may incorperate some changes in the texturing to muddy it up and give some more gore, because we all know Dead Space 2 just did not have enough gore. I will impose some limits on myself as far as a poly count (just for good habits) However, i have not the slightest clue as to what to set my poly limit at. so I am open to any and all suggestions and comments.
Tuesday, May 8, 2012
Sunday, May 6, 2012
Rallying the society
Okay fellas, we need to start having more structure in our meetings. Since we cant really do a true project before the whole organization gets set, ken and I have decided that we will be handing off projects to certain people so we can keep this blog alive and improvement\competition alive between members. these projects will be one week assignments that will test your modeling, unwrapping, and texureing abilities as you attempt to finish a prop of some sort. At the end of the assignment, all artwork will be presented for our amusement critique.
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