Friday, May 11, 2012

Woo started to unwrap tonight

I've added a pistol and some shells to help tell a story of an engineer who was ambushed and drug off into maintenance vent.

Reminder(all lights are just a rough sketch of what could be)



Thursday, May 10, 2012

Dead Space 2 Shop

Hey Everyone, So for the minicomp that we are having between a few of us, I have decided to make the Shop from Dead Space 2. I may incorperate some changes in the texturing to muddy it up and give some more gore, because we all know Dead Space 2 just did not have enough gore. I will impose some limits on myself as far as a poly count (just for good habits) However, i have not the slightest clue as to what to set my poly limit at. so I am open to any and all suggestions and comments.
Here is one of my animations from 38b.
Let me know what you think.

Wednesday, May 9, 2012

Tuesday, May 8, 2012

Current Progress on Final (just playing around with lights nothing permanent)


Still more modeling to do!
3700 more polys to use up woo....

Sunday, May 6, 2012

Gam 49 Final Concept and Blocked out enviornment





Rallying the society

Okay fellas, we need to start having more structure in our meetings.  Since we cant really do a true project before the whole organization gets set, ken and I have decided that we will be handing off projects to certain people so we can keep this blog alive and improvement\competition alive between members.  these projects will be one week assignments that will test your modeling, unwrapping, and texureing abilities as you attempt to finish a prop of some sort.  At the end of the assignment, all artwork will be presented for our amusement critique.