I fixed the sculpt brush so that it is smoother when your sculpting. I also updated the UI (A popup menu for brushes) and have an two types of brushes that work (draw and grab). I still need to work on the Grab Brush but it works for now.
Looking really good, now i have 3 challenges for you1, add a way to load reference pictures into the program so you can reference a character while modeling them2. add a way to model hard edged surfaces that is simple and intuitive (z brush is a pain in the ass when it comes to hard surface modeling)3. add a re-topologizing tool so once you finish your model you can re-topologize your geometry into something more optimized.keep up the good work, I am blown away by your programming prowess. XD
Ok I will put these on the list of thing to do. I think reference pictures would be the easiest thing to do. Hard surfaces would be a good tool... though a bit more challanging to program. Re-topology... I don't know how I am going to do this yet but would love to have it in my program.