Saturday, January 28, 2012

Sculpt Update

I fixed the sculpt brush so that it is smoother when your sculpting. I also updated the UI (A popup menu for brushes) and have an two types of brushes that work (draw and grab). I still need to work on the Grab Brush but it works for now.


  1. Looking really good, now i have 3 challenges for you

    1, add a way to load reference pictures into the program so you can reference a character while modeling them

    2. add a way to model hard edged surfaces that is simple and intuitive (z brush is a pain in the ass when it comes to hard surface modeling)

    3. add a re-topologizing tool so once you finish your model you can re-topologize your geometry into something more optimized.

    keep up the good work, I am blown away by your programming prowess. XD

  2. Ok I will put these on the list of thing to do. I think reference pictures would be the easiest thing to do.
    Hard surfaces would be a good tool... though a bit more challanging to program.
    Re-topology... I don't know how I am going to do this yet but would love to have it in my program.