Friday, March 30, 2012

Art Institute Workshop!

I just found out about this so here goes some short notice news.

Character Design Workshop @ Art Institute of the Inland Empire


Please Join us for this Free Spring Break Workshop with

Carlo Arellano.

For those of you not familiar with his work.....I am sure once you hear the scope of some of the projects that he has worked on that you will immediately come to identify at least one of his past endeavors...

Carlo has 14 years of experience working on projects such as:
Tim Burton's Planet of the Apes, Van Helsing, Spiderman, World of Warcraft, Resistance 1 & 3, Ratchet and Clank A Crack in Time, God of War.


This is an Open to the Public Event So iInvite your Friends

**Please RSVP **Early and Accurately

Call to RSVP (if you can) at
I Hope to See you all!

Bring something to take notes on! Preferably a sketchbook ;)



Saturday
1:00pm until 5:00pm
Add to Google Calendar

Thursday, March 29, 2012

Hey, I'm Ryan

Hey guy,
I'm Ryan, still learning my way around this blog,.... but about myself modeling, texturing, lighting, and adobe products. Photoshop is my strongest strength so if you have any questions about it I would be happy to help you out. My email is RyanVoeltner@gmail.com or you can add me on facebook.  Still playing catch up with this blog and the project but look forward to working with you guys on this project.

Thursday, March 22, 2012

More Uncharted Ideas

Hey everyone,
I was lucky enough to get these Hi-Res pictures from the uncharted games (provided by Kurtis & Gamespress.co.uk) . Feel free to give feed back on any of these. This way we have more variety of color pallets to choose from.



Wednesday, March 21, 2012

concept environment part 2

http://www.youtube.com/watch?v=MQoXWwGAKb4
http://www.youtube.com/watch?v=PRAxzNKFkTw&feature=related

shout out elements you like in here too, be sure to give the times the assets are shown as well during each video

example i really like the well shown at 0:50 in video #2

concept project post

shout out elements you like!!!




~ Spring 2012 Project~

Hey everyone,

I have created the new blog for our Spring 2012 project. Please comment onto this post your email addresses for this blog so I can add those of you who wish to work on the project. Also please remember to check the blogs every day religiously. The web address for the project blog is http://gamspring2012project.blogspot.com/

Thanks,
Trey

Monday, March 19, 2012

Sculp3d


Here is a time laps of my program so far. I just added 3 new brushes... (Grab, Snake hook and pinch). I was not sure what I was making, just making sure the brushes worked. I also changed the view so you can zoom in more without the object disapearing. Let me what you think.

Club Meetings Update!

It looks like our meetings will be held
Monday and Wednesday from 3pm-5pm

Friday @ noon is another possibility

I will see if we can reserve either room IT 202 or 106
to hold our meetings. Hope to see you guys there!

this weeks meetings will have to be held Wednesday and Friday

Friday, March 16, 2012

Fundraiser Idea

so now that we are officially a club (and soon to be organization) I had an idea for a fundraiser so we can make some moneyz. in a nutshell, we can sell t shirts to the general student body.

Each of us would choose a theme and create a t-shirt design in Photoshop. Each design can be placed in a catalog and we can estimate the price of each t-shirt depending on materials and production cost plus profit. Then we can get permission from ICC to set up a booth manned with club volunteers to take orders from the students. we will have sample t-shirts showcased so people know how the feel and how they look in reality before purchasing (this way we draw attention rather then just have a catalog filled with pictures).

The money we make can either go to help fund us going to GDC next year or as prizes for any competitions we have. What do you guys think?

Thursday, March 15, 2012

We are Offically a Club as well as in process to becoming an organization

What this means?

Our ICC representative and acting Vice President Jason Norman will be attending Inter Club Council every week gathering more information on how we can operate our club which would include fund rasing opportunities, Fund allocation and, Group Events. So any questions and or concerns can be presented to our rep to talk on our behalf at the ICC meetings.

We can start holding weekly meetings for our group and begin working on projects.

Please comment on this post and tell us which times you're available on these days to meet-

-Monday -

-Tuesday -

-Wednesday -

-Thursday -

---------------------------------- Quarterly agenda ----------------------------------------------

Week 1 - Introductions/breaking the ice

Week 2 - Start prop modeling competition 250poly limit 512 x 512 diffuse,bump,specular maps

Week 3 - critique on props. Modeling, Lighting, Texturing tips and tricks

Week 4 - Final critique props. Start weapon modeling competition 750poly limit 512 x 512
diffuse, bump, specular maps

Week 5 - Final critique weapons. Begin UDK instruction
(importing assets and basic shader/material networks)

Week 6 - Recover of previous week. Start concept hunting and blocking out the
enviornment project parameters

Week 7 - solidify concept and project tasks, asset list, assigned positions/jobs and begin
pre-production

Week 8-13 - complete assigned tasks and preform weekly bi weekly critiques.
Begin Enviornment setup

Week 14 - Critique and evaluation. 75-80% of assets complete and enviorment flushed out in
UDK begin Lighting + dynamics/particle setup

Week 15 - assets must be done 100%. Enviornment post-production clean up and changes.
Create fly through camera paths for final presentation.

Week 16 - Done no excuses. Final touches on enviornment. should be ready for presentation

Week 17 - final evaluation and group outing!

Monday, March 12, 2012

Antique Trunk By Jason


Hello everybody. This is my presentation page for an antique trunk that I made for Modeling and Texturing. The project was to make a "crate" or anything that resembled the shape of a box. The poly limit was 50 polygons and I finished my model with 50 polys and 92 tris. Let me know what you guys think.

Sunday, March 11, 2012

Subdivide, Undos and Redos

I took a while to figure it out but now Sudivision Works! Also Undos and Redos are posable.

Tell me what you think.