Monday, December 26, 2011

Attitude problems... (first acting and planning seen animation)

http://youtu.be/ZGxvezl1Jj4

I would post it as a video on here, but due to the poor video quality I decided to use a you tube link instead for HD. I would watch it on full screen if it runs smoothly on your computer. I decided to do an acting shot for the first time to learn planning skills and to find my own workflow. I should have have more body mechanic focused animations soon. Tell me what you think!

Thursday, December 22, 2011

Monday, December 19, 2011

Im on skype.

I have a skype account now, My user name is anthonyoceguera101310.  Make me a contact.

Saturday, December 17, 2011

Quick run cycle done with layered animation method.

A quick run cycle using the layered animation method from the animation master class posted by Taber earlier. This method seems to be much more effective for cycles and im pretty happy with the results. Its a little rough still, mostly with the arms and legs, but I will be smoothing those out later on, anyways, tell me what you think!

Thursday, December 15, 2011

Aston Martin One-77






This is my final project for Environmental and Vehicle Modeling. I can't decide whether I like the blue or the red color more.

Big Blue 5.2





Big Man


Final Project Environment



So this is my final render for my Beginning Modeling Class. The scene was based off of a piece of concept art from Deus-Ex, However i deviated from the concept art to add my own style and culture to it. So feel free to comment and enjoy the piece.

Wednesday, December 14, 2011

Riften Scene

An AO Render of my Scene final. The bricks are too uniformed.

Final for Gill's Class

Final for Gill's class. The modeling is somewhat basic, so eventually I'll add more to it. It was pretty fun to make. I had A LOT of technical problems though, mostly cause of the fence. Anyways tell me what you think and turn your volume up for sound.

Sunday, December 11, 2011

Layered animation tutorial

This guy does everything differently than how I'd do it, but it's definitely a valid and powerful way to work. This method is called "layered animation," in which you focus exclusively on creating motion one channel at a time until it builds up into the performance you want. It can be very unwieldy at first and makes extensive use of the graph editor.

Monday, December 5, 2011

Don't bug your neighbor (animation)


New animation I recently created. Tried to practice some natural body physics with some cartoon physics as well.. Tell me what you think!

MEETING 12/08/2011

This coming Thursday plan to meet in room 202.

Starts at 12:30 ends about 4pm

We'll be covering proper workflow from maya to udk as well as more in-engine tools -

1. Engine shenanigans
-Creating K-Actors(interact-able physics objects)
-Setting up a sky dome
-Light mass importance volumes

2. asset importation
-Creating custom collision on complex models
-Importing from maya to udk

3. Kismet material/shader node editor
-diffuse maps
-bump & Normal maps
-alpha maps

4.Kismet logic
-Overview of the logic behind kismet and what it can be used for
-Generate AI through spawners and create AI paths using kismet
-Create simple objectives using kismet and volumetric based triggers
-Animate an elevator using in-engine anim tracks and kismet

5.Free Build
make an environment using all the disciplines covered thus far including binary space partition(BSP).

Wednesday, November 30, 2011