Friday, May 25, 2012

Quick Shyguy textured renders







Hey all, this is Kyle, I said I would put up some textured objects so here you go. I had a grimoire and a messenger bag done as well but I figured since I want to go into character modeling I would model something in zbrush and see how difficult texturing would be. Here is a very very quick model and texture job of a Shyguy, the entire project took me about an hour-hour 1/2. I will put more effort and time into texturing and learning how to texture over summer because I will not be taking any classes, but these next 2 weeks I will just be working on my finals for my Zbrush and drawing class.

You can't notice very weel in these renders but I messed up my seam and its quite noticeable on the front of the mask, I'll fix that once class is done along with a better modeled something. 
peace.

Edit: modeled in zbrush, textured in maya, 1024, cylindrical unwrap


Saturday, May 19, 2012

Just a Reminder to all. We DON'T comment on our own work when we are give a critique.


Normal + Ao Bake completed now ready for the color pass :D
10,000 polygons with 3 x 2048 maps









update


got to my baking finally and now bed *pass out*




just got my normal for the lion on the blade done

Wednesday, May 16, 2012


Ambient Occlusion Bake complete.

Next step is to start making my normals in photoshop and then to start painting it








Reminder!

Hey all we need to get back into the habit of posting our work and really get this blog up and running again! So no excuses, Start posting up projects and or project ideas personal or either planned partner work!

Work from Gam 49 Modeling and Texturing

Files range from Newest to oldest








These are my projects so far for the semester. Crate - 50 Poly limit Prop - 250 Poly limit Weapon - 750 Poly limit Vehicle - 5000 Poly limit

Tuesday, May 15, 2012





Here is a first shot of the scene. Not textured. Please Review and Rate.

Lancer Assault Rifle



There it is Tom!
This is the prop I'll be working on and here are some shots of what i have so far.
Still have to work on textures.




model/unwrap source images




going to do squall's gunblade from FFVIII going to do as low a poly count as i can get

Monday, May 14, 2012



Here are some models that I did in class. Please give feedback. Also I cant find my tank so I might upload it later.

Saturday, May 12, 2012

DS2 Shop Progress

Hey, Everyone I know it has not been long but ive made a decent amount of progress on my shop so far. so im hoping to finish all the basic modeling tonight and then start the detailing work tomorrow but im glad im sticking with this project.