Monday, December 5, 2011

MEETING 12/08/2011

This coming Thursday plan to meet in room 202.

Starts at 12:30 ends about 4pm

We'll be covering proper workflow from maya to udk as well as more in-engine tools -

1. Engine shenanigans
-Creating K-Actors(interact-able physics objects)
-Setting up a sky dome
-Light mass importance volumes

2. asset importation
-Creating custom collision on complex models
-Importing from maya to udk

3. Kismet material/shader node editor
-diffuse maps
-bump & Normal maps
-alpha maps

4.Kismet logic
-Overview of the logic behind kismet and what it can be used for
-Generate AI through spawners and create AI paths using kismet
-Create simple objectives using kismet and volumetric based triggers
-Animate an elevator using in-engine anim tracks and kismet

5.Free Build
make an environment using all the disciplines covered thus far including binary space partition(BSP).

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